

I kill a guard near the exited without stopping, before taking out the camera. I run towards the exit in the shadows, there is a guard on a elevated platform that could spot me otherwise. Because of the speed, the camera can not get a lock. I take the second conveyor belt across the river. He can not see through the grated floor, even though he reacts to the footsteps. I climb up the ladder, ignoring the patrolling guard below.
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I can still run at full speed because of the machinery noise. It is possible, that a precisely timed jump catapults you off the belt and straight behind the standing guard, saving about 3 seconds. Afterward, I turn on the first conveyor belt, and enter the factory. I usually take the route left of the tower. I have to adapt to the cameras rotation and I panic a bit. I run towards the water tower through the stacked containers. He does not trigger the alarm, therefore is irrelevant. After I leave the warehouse I toggle run, ignoring the guards reactions. I proceed to walk towards the door to avoid agitating him. Third guard below will react to noises of bullet impacts, but does not see the dead body. However, the guard on the catwalk will spot you, therefore I eliminate him. It is possible to jump over the container wall, using some fortuitously placed boxes. I jump through the crates so I dont have to crouch while approaching the first guard, and knife him before he turns around. I am going to shoot more later on, which can bring the accuracy over the limit (85% I believe). Shooting the lock is faster then picking, but missing the lock is a real issue. Mission 13 - Showdown at the Docks - 1:35. Mission 4 - Bridge across Dnestr - 5:20. # | Mission Name | Time Achieved | Youtube Link Heavy AI abuse and route optimalisations abound, you are welcome to lend assistance or competition.

Nevertheless, they are good source of routes and technique. However, some levels have broken consistency in terms of finished equipment to next level starting equipment. There are some 2 year old max rank runs on youtube. In these levels, the gear with which you finish carries over to the next, while health resets to 100%.
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Therefore, it is not feasible to have a Individual Level category for this game. Note that unlike the game's predecessor, several levels are depended on one-another. The in-game mission timer, however, proves useful for the purpose of timing levels. Time to complete is very tight on hard, however it is not a real constraint in a speedrun. That said, if only two shots are fired in the entire mission (shooting off a lock for example), there is a good chance that one shot misses, bringing the accuracy to 2/3 = 66%, and failing the constraint. Most of the time, the quota is around 85%, leaving quite a lot of headroom for missing shots. Most missions actually DO NOT require 100% accuracy. If the number of bullets fired is 0 (using only knife for example), the accuracy is "N/A", which treated as 100% and counts as such towards ranking. You will not, however, get more than 100% accuracy. Bullets that hit multiple enemies count as such, therefore you can make yourself some headroom for missing. Grenade throws, mines, knife takedowns and use takedowns do not count as either hit or miss. This constraint rules out any jumps from great heights, unless you can get the heath back up with a Medical Syringe.Īccuracy is the ratio of bullets hit to bullets fired. Health at finish is 90 to 100% in most cases, except for helicopter missions. This is in contrast to Hitman 's "Alerted" metric, in which any drawing of attentions increases the count. However, shooting, or any other actions that might alarm the enemy, do not count towards this metric. What counts for getting spotted, is an enemy becoming alerted and spotting you in direct line of sight. One exception is a mission, in which you are flying in a helicopter most of the time. To reach the max rank, in every case except for one, you cannot be spotted by the enemy. What I will be attempting to do, is to finish the game on this particular rank. Therefore, on Easy the max rank is Agent, on medium Secret Agent, and on hard David Jones. However, the ranks are named differently on each level of difficulty, and also, the greater the difficulty, the tighter the quotas. The maximum rank is the rank of Agent, Hitman equivalent of Silent Assassin.

Time to complete (will be used for timing)Įvery mission has a specific quota of each metric to reach various degrees of ranks, just like Hitman. This system is similar to that of Hitman games. The game has a ranking system, that quantifies your performance in a particular level. This game already has a run published on this site, in category segmented any%. I have decided to give speedrunning the game Project I.G.I 2 a shot.
